©Matthew Bates - http://www.matthew-bates.com

Smith and Wesson 442


Created in one week using Maya and Substance Painter. The scene is a total of 15, 226 tris, with the gun being 10, 802 tris.

The model was textured in Substance Painter, and contains a Diffuse, Normal, Ambient Occlusion, Roughness and Metalness map.


Software used: Autodesk Mudbox, Substance Painter, Substance Designer, Adobe Photoshop.

All work is copyright © Matthew Bates unless otherwise stated