©Matthew Bates - http://www.matthew-bates.com
Smith and Wesson 442
Created in one week using Maya and Substance Painter. The scene is a total of 15, 226 tris, with the gun being 10, 802 tris.
The model was textured in Substance Painter, and contains a Diffuse, Normal, Ambient Occlusion, Roughness and Metalness map.
Software used: Autodesk Mudbox, Substance Painter, Substance Designer, Adobe Photoshop.
All work is copyright © Matthew Bates unless otherwise stated